![]() Which patron are you choosing? You can nab some more cones/rays/ranged touch from those. Ray of sickening should be prepped from your wizard pool, as it is in min/level so one minute is more than enough-leaving things like snowball and other spells to use your higher witch levels.Įarly game, grab color spray from the wizard list-it won't be as useful at higher levels but at lower levels it is killer. Snowball is still going to cover more all purpose work, so only prep it for boss fights. I am not a huge fan of ray of enfeeblement normally-it really shines against BBEG's, taking some of the punch out of brute style bosses, and against feeble arcane types it can be a one shot kill. Use one to channel your spells & kinetic blasts through, and the other to fire at other opponents (preferably loaded up with a stored spell) all by itself. That is pretty good, especially if you choose to have two bonded weapons. Dancing, Vicious, and Wounding to be exact. I'll work on a list of those too.ĮDIT: Hmm, I've been looking into the Mage Bullets ability and I noticed that the Spellslinger is able to apply three weapon abilities to his gun that are limited to melee weapons. That will turn all of the Witch's MANY touch spells into weaponized gun blasts. ![]() Hmm, based on the quantity of spells I found (not very many, actually), I suppose taking Reach Spell metamagic feat will be a good idea. The witch spell list lacks some of the more oomph spells that wizard/sorcerers get, as well as some of the awesome support spells, but you still should have things like dispel magic, buff spells, summons etc etc. I would suggest getting spells like snowball-damage is fine, but you should generally be picking up things that can do more than just damage-things like umbral strike and banshee blast do damage, but they also come with very nasty side effects if saves against them fail.Īlthough you probably want 1 or 2 spells per level that you can shoot from your gun, you will still be primarily using non damage spells or other things you cannot shoot. Burning hands is a good low level AoE cleaning spell. ![]() You can prepare versions of it from your wizard book as well-the damage will be weaker, but the save against stagger will be the same.Īt low levels, nauseating dart is a pretty harsh save or suck. That said, cold is probably the second most common resistance/immunity behind fire, so consider the elemental spell metamagic feat(more useful since you have magical lineage for snowball) and have a variety of elemental snowballs to not only bypass resistance/immunity, but to exploit weaknesses. Even at higher levels when things have juiced fortitude saves, you always have a 5% chance to stagger and you are still doing a ton of damage with intensified spell. Snowball is an incredibly good spell for your build, and is going to be bread and butter for one shot stopping. Waves of Exhaustion (cone) *no saving throw* Waves of Fatigue (cone) *no saving throw*īlack Spot (touch) įleshworm Infestation (touch) Īlanzist's Jinx (touch) *permanentīanish Seeming (touch) [target dispel illusion/polymorphīlood boil (touch) ĭayak's Release (touch) Hallucinogenic Smoke (cone) ĭisable Construct (touch) Įxcruciating Deformation (touch) įlexible Curse (touch) Touch of Idiocy (touch) *no saving throw* Pernicious Poison (touch) *no saving throw* Spit Venom (ranged touch) ĭeath Knell (touch) Rovagug's Fury/Tremor Blast (cone) įrostbite (touch) Any advice on what good spells to use would be appreciated. Well, I plan on using the Conductive weapon property to deliver my kinetic energy blast (Electric) at the same time as firing a spell through the weapon. Spirit Talker (to cherry pick a shaman spirit hex, recommendations?) Interweave Composite Blast (if another kineticist in group) Tarnished Halls Runner (+1 attacks with firearms after moving at least 10ft) I plan on taking at least two extra hex feats. I will not be able to get major or grand hexes. So, I will receive my first Hex at 7th level and qualify for the extra hex feat. *I know the official ruling is that you need to have the class feature (hex) in order to take the +1/6 hex favored class bonus. Poison Minion (scaling poison to anything that bites me)Ībility Scores: 15pts INT>DEX=CON>WIS>CHA>STR (Level up bonuses go +4 Int, +1 Dex) Wizard 1 ( Spellslinger) / Witch 19 ( Havocker)įey Magic (Detect Magic, Detect Poison, Purify food/Drink, Produce Flame) I posted at the paizo fourms but haven't receive any interest. Looking for some outside eyes on my newest character concept.
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